Sprite Performance Benchmark
Try not to touch anything while it runs, the under 30 fps trigger is a bit sensitive.
I have a GTX 560 Ti and on Chrome 35 I get around 130,000-140,000 quads. This compares to about 85,000 with the official webgl performance test by Scirra.
Post your results in the comments.
---Don't read too much into the cpu utilization, my code/events do more work than necessary to track performance.--- No controls, it goes by itself. I guess I could implement a restart control, if you guys want.